Programmer seeking to join a forward-thinking, motivated team to apply my experience, working in real-time C++ based engines.
C++
A high-performance C++ ring buffer implementation designed for low latency systems. The buffer uses pre-allocated contiguous memory and atomic read/write indices to avoid dynamic allocations and locking overhead. Writes (Append) or reads/removals (PopBack) either succeed immediately or return a failure, ensuring predictable behavior under load.
C++
A work in progress data driven 2D game engine utilizing SDL2. Currently in the design phase with these goals in mind: